The Forgotten Truth

Player > Ancestry > Hobgoblin > Feats

Hobgoblin Ancestry Feats

At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels). As a hobgoblin, you select from among the following ancestry feats.

Alchemical Scholar FEAT 1

Lost Omens Character Guide p.50


HOBGOBLIN

You learn formulas more easily. You gain four common 1st-level alchemical formulas when you take this feat, and each time you gain a level, you gain a common alchemical formula of that level. You still need Alchemical Crafting to Craft alchemical items.
Special You can take this feat only at 1st level, and you can’t retrain into or out of this feat.


Hobgoblin Lore FEAT 1

Lost Omens Character Guide p.50


HOBGOBLIN

You’ve studied traditional hobgoblin exercises and fieldcraft, all of which have a militaristic bent. You become trained in Athletics and Crafting. For each of these skills in which you were already trained, you become trained in a skill of your choice. You also become trained in Hobgoblin Lore.


Hobgoblin Weapon Familiarity FEAT 1

Lost Omens Character Guide p.50


HOBGOBLIN

You are trained with composite longbows, composite shortbows, glaives, halberds, longbows, longspears, longswords, shortbows, and spears. In addition, you gain access to all uncommon hobgoblin weapons. For the purpose of determining your proficiency, martial hobgoblin weapons are simple weapons and advanced hobgoblin weapons are martial weapons.


Leech-clipper FEAT 1

Lost Omens Character Guide p.50


HOBGOBLIN

You are trained to capture deserters, or “leeches.” If you critically hit a foe with a weapon from the flail weapon group, you can wrap the weapon around the target’s legs and then drop it, causing the foe to take a –10-foot circumstance penalty to their Speeds until they or their allies disentangle the weapon, which takes a total of 2 Interact actions.


Remorseless Lash FEAT 1

Lost Omens Character Guide p.50


HOBGOBLIN

You’re skilled at beating a foe when their morale is already breaking. When you succeed at a melee weapon Strike against a frightened foe, that foe can’t reduce their frightened condition below 1 until the beginning of your next turn.


Vigorous Health FEAT 1

Lost Omens Character Guide p.50


HOBGOBLIN

Your physique is robust and can withstand blood loss startlingly well. Whenever you would gain the drained condition, you can attempt a DC 17 flat check. On a success, you don’t gain the drained condition.


Agonizing Rebuke FEAT 5

Lost Omens Character Guide p.50


HOBGOBLIN

When you terrorize your enemies, you also cause them painful mental distress. When you successfully Demoralize a foe, that foe takes 1d4 mental damage at the start of each of its turns as long as it remains frightened and continues to engage in combat with you. If you have master proficiency in Intimidation, the damage increases to 2d4, and if you have legendary proficiency, the damage increases to 3d4.


Expert Drill Sergeant FEAT 5

Lost Omens Character Guide p.51


HOBGOBLIN

You know how to get the most out of your allies. While exploring, when you are leading and allies are Following the Expert, you grant a +3 circumstance bonus instead of +2 if you’re an expert in the applicable skill, and a +4 circumstance bonus if you’re a master.


Formation Training FEAT 5

Lost Omens Character Guide p.51


HOBGOBLIN

Prerequisites trained in all martial weapons


You know how to fight in formation with your brethren. When you are adjacent to at least two hobgoblin allies, you gain a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 on Reflex saves against area effects.


Hobgoblin Weapon Discipline FEAT 5

Lost Omens Character Guide p.51


HOBGOBLIN

Prerequisites Hobgoblin Weapon Familiarity


You know how to efficiently utilize the weapons soldiers use in close quarters. Whenever you score a critical hit using a weapon of the polearm, spear, or sword group, you apply the weapon’s critical specialization effect.


Pride In Arms [reaction]FEAT 9

Lost Omens Character Guide p.51


HOBGOBLIN

Trigger An ally within 30 feet brings a foe to 0 Hit Points.


With a shout of triumph, you grant inspiration to an ally fight on. The triggering ally gains temporary Hit Points equal to their Constitution modifier until the end of their next turn.


Formation Master FEAT 13

Lost Omens Character Guide p.51


HOBGOBLIN

Prerequisites Formation Training


You can assemble a formation even with members of ancestries that lack the hobgoblins’ military discipline, and you can extend these benefits to your hobgoblin allies. When you are adjacent to at least two humanoid allies, you gain the benefits of Formation Training, even if they aren’t hobgoblin allies. Hobgoblin allies adjacent to you and at least one other hobgoblin ally also gain the bonuses from your Formation Training feat.


Hobgoblin Weapon Expertise FEAT 13

Lost Omens Character Guide p.51


HOBGOBLIN

Prerequisites Hobgoblin Weapon Familiarity


You increase your training in battlefield weapons. Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all weapons you are trained in from Hobgoblin Weapon Familiarity.