Player > Ancestry > Halfling
6
Small
25 feet
Dexterity
Wisdom
Free
Strength
Common
Halfling
Additional languages equal to your Intelligence
modifier (if it’s positive). Choose from Dwarven, Elven, Gnomish, Goblin,
and any other languages to which you have access (such as the languages
prevalent in your region).
Halfling
Humanoid
Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.
Claiming no place as their own, halflings control few settlements larger than villages. Instead, they frequently live among humans within the walls of larger cities, carving out small communities alongside taller folk. Many halflings lead perfectly fulfilling lives in the shadows of their larger neighbors, while others prefer a nomadic existence, traveling the world and taking advantage of opportunities and adventures as they come.
Optimistic and cheerful, blessed with uncanny luck, and driven by powerful
wanderlust, halflings make up for their short stature with an abundance of bravado
and curiosity. At once excitable and easygoing, they are the best kind of opportunists,
and their passions favor joy over violence. Even in the jaws of danger, halflings
rarely lose their sense of humor.
Many taller people dismiss halflings due
to their size or, worse, treat them like children. Halflings use these prejudices
and misconceptions to their advantage, gaining access to opportunities and performing
deeds of daring mischief or heroism. A halfling’s curiosity is tempered by wisdom
and caution, leading to calculated risks and narrow escapes.
While their
wanderlust and curiosity sometimes drive them toward adventure, halflings also
carry strong ties to house and home, often spending above their means to achieve
comfort in their homelife.
If you want to play a character who must contend
with these opposing drives toward adventure and comfort, you should play a halfling.
Halflings are short humanoids who look vaguely like smaller humans. They
rarely grow to be more than 3 feet in height. Halfling proportions vary, with
some looking like shorter adult humans with slightly larger heads and others
having proportions closer to those of a human child.
Most halflings prefer
to walk barefoot rather than wearing shoes, and those who do so develop roughly
calloused soles on their feet over time. Tufts of thick, often-curly hair warm
the tops of their broad, tanned feet. Halfling skin tones tend toward rich,
tawny shades like amber or oak, and their hair color ranges from a light golden
blond to raven black.
Halflings reach physical adulthood around the age of
20. A typical halfling can live to be around 150 years old.
Despite their jovial and friendly nature, halflings don’t usually tend to
congregate. They have no cultural homeland in the Inner Sea region, and they
instead weave themselves throughout the societies of the world. Halflings eke
out whatever living they can manage, many performing menial labor or holding
simple service jobs. Some halflings reject city life, instead turning to the
open road and traveling from place to place in search of fortune and fame. These
nomadic halflings often travel in small groups, sharing hardships and simple
pleasures among close friends and family.
Wherever halflings go, they seamlessly
blend into the society they find themselves in, adapting to the culture of the
predominant ancestry around them and adding their uniquely halfling twists,
creating a blend of cultural diffusion that enriches both cultures.
Halflings are loyal to their friends and their family, but they aren’t afraid to do what needs to be done in order to survive. Halfling alignments vary, typically closely in keeping with the alignment of the other ancestries that live around them. Halflings favor gods that either grant luck, like Desna, or encourage guile, like Norgorber, and many appreciate Cayden Cailean’s role as a liberator, as well as any religions common among other ancestries around them.
Halfling names are usually two to three syllables, with a gentle sound that avoids hard consonants. Preferring their names to sound humble, halflings see overly long or complex names as a sign of arrogance. This goes only for their own people, however—halflings have names that suit them, and they understand that elves and humans might have longer names to suit their own aesthetics. Humans in particular have a tendency to refer to halflings by nicknames, with “Lucky” being common to the point of absurdity.
Anafa, Antal, Bellis, Boram, Etune, Filiu, Jamir, Kaleb, Linna, Marra, Miro, Rillka, Sistra, Sumak, Yamyra
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